Supernatural Socks
BGG rank
BGG #24,821
BGG rating
6.2

Supernatural Socks

2018

Rules assistance for Supernatural Socks

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15–30 min
  • 14+
  • Complexity 1.5/5

For 2 players

Rules assistant for Supernatural Socks

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supernatural Socks is a board game released in 2018 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Andrew Birkett and its main mechanics are Take That, Set Collection, and Simultaneous Action Selection.

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About the game

Supernatural Socks is a game about losing socks in the dryer. Players compete to score socks while utilizing sock ghosts to protect themselves or sabotage their opponents. Each player will start with seven sock cards and play any three face down in front of them. The players will then, in turn order, reveal the cards they played. Certain card effects don't apply until after all other player's cards are revealed, others apply immediately. For example dress socks are "all business" and go straight to the dryer and are immediately moved to the dryer when they are revealed. However, Tighty Whiteys are placed into an opposing player's washer and are not applied until all other players reveal. If a player did NOT play a pair they get to draw a sock ghost card that changes the game in some way (breaking their dryer, allowing them to "lose" opponents socks, or block their opponents from doing the same to them, etc.).

Questions and answers

Supernatural Socks supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.