
- BGG rating
- 7.8
Rules assistance for D-Day Dice (Second Edition): Atlantikwall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 45 min
- 14+

Rules assistant for D-Day Dice (Second Edition): Atlantikwall
What would you like to know?
Answers come from the official rulebook, with the page to check.
D-Day Dice (Second Edition): Atlantikwall is an expansion for D-Day Dice (Second Edition) released in 2018 for 1–5 players, 45 minutes per game, and ages 14 and up. It was designed by Emmanuel Aquin and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Cooperative Game.
About the game
This new version of Atlantikwall has been redesigned and vastly expanded. In addition to its 6 Battle Maps, including Omaha Beach II & Exercise: Fabius, Atlantikwall contains 3 “mini-expansions” that are completely independent from each other. Players can add 1, or 2, or all of them to their game: Atlantikwall: This module lets one player play the German side on any existing Battle Map. The German player can transform a 2-player game into a head-to-head confrontation, or be added to any group of players (even solo). Includes a full set of unique German Specialists, German Items and Decorations, a set of Red, White & Black dice, a player aid, a Resource card, and some additional Allied Specialists and Items. Think of the German player as the Battle Map itself. It is up to him or her to “activate” some of the features of the Map, and to make life difficult for the Allies. He plays like all the other players, rolling dice to gather resources, and spending those resources to recruit Specialists and find Items. The main difference is that the German does not move: instead, he uses his Courage to draw cards from the "Decorations" deck, which give him special one-time abilities. Battle Conditions: This deck of 50 cards reflects the unpredictability of battlefield conditions, whether it’s from nature itself or the hazards of combat. Drawn at the start of each turn, they affect all players and supersede Sector attributes, offering a variety of effects like friendly fire or smoke cover. Some are good, some are bad, and some offer opportunities to be seized at the right moment. Beware of plane crashes, supply trucks catching fire or loss of morale! Badges: A reprint of the 1st edition hard-to-find mini-expansion, consisting of 10 cards. Badges can be drawn at random by a Unit that obtains a "Battle Cry" RWB. They have a one-time effect (much like Items), usually helping their Unit obtain RWB bonuses or Awards more easily. —description from the publisher
Categories
Designers
Publishers
- Maldito Games
- Giant Roc
- Nuts! Publishing
- Word Forge Games
Questions and answers
D-Day Dice (Second Edition): Atlantikwall supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D-Day Dice (Second Edition): Atlantikwall is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D-Day Dice (Second Edition): Atlantikwall for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D-Day Dice (Second Edition): Atlantikwall belongs to these categories: Dice, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D-Day Dice (Second Edition): Atlantikwall are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D-Day Dice (Second Edition): Atlantikwall as an expansion for D-Day Dice (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need D-Day Dice (Second Edition) to use it. Check that your edition of D-Day Dice (Second Edition) is compatible, as some expansions were revised between editions.