D-Day Dice: Atlantikwall
BGG rating
7.1

Expansion for D-Day Dice

D-Day Dice: Atlantikwall

2012

Rules assistance for D-Day Dice: Atlantikwall

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45 min
  • 14+
  • Complexity 2.3/5

Rules assistant for D-Day Dice: Atlantikwall

What would you like to know?

Answers come from the official rulebook, with the page to check.

D-Day Dice: Atlantikwall is an expansion for D-Day Dice released in 2012 for 1–5 players, 45 minutes per game, and ages 14 and up. It was designed by Emmanuel Aquin and its main mechanics are Dice Rolling and Simultaneous Action Selection.

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About the game

An expansion for D-Day Dice that lets one player play the German side. The German player can be added to any existing Map. He can transform a 2-player game into a head-to-head confrontation, or be added to any group of players. Think of the German player as the Battle Map itself. It is up to him to “activate” some of the features of the Map, and to make life difficult for the Allies. He plays like all the other players, rolling dice to gather resources, and spending those resources to recruit Specialists and find Items. The main difference is that the German does not move: instead, he uses his Courage to draw cards from the "Decorations" deck, which give him special one-time abilities. This expansion also includes 2 Battle Maps (Exercise Fabius & Omaha Beach II) and a few counters for the game.

Questions and answers

D-Day Dice: Atlantikwall supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.