
- BGG rating
- 7.2
D-Day: The Great Crusade - June 6
- 2–4 players
- 60 min
- Complexity 2.0/5
- 2008

2004
Rules assistance for D-Day: The Great Crusade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
D-Day: The Great Crusade is a board game released in 2004 for 1–4 players, 120–720 minutes per game, and ages 12 and up. It was designed by Danny Holte and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
D-DAY - The Great Crusade: The Invasion of Normandy, June 6, 1944 by designer Danny Holte portrays the invasion of France by Allied forces during World War II. Suitable for solo and team play, the game covers Operation Overlord from June 6th and depicts the action in Normandy until July 6, 1944. This is a regimental level (some battalions), 2-map game covering the first 30 days of the campaign in Normandy. 1.5 km per hex, 1 day turns. Includes 5 scenarios including the campaign game. Rules include: Air support/bridge destruction, Naval support, Artillery bombardment, Interdiction, Weather, Replacements/Unit Breakdown plus more. Low to Moderate complexity, Suitable for 2-4 players, as well as for solitaire play. 480 color die-cut counters depicting the military formations that saw action in the Normandy Campaign; TWO 22 x 34 game maps depicting the Normandy peninsula on heavyweight stock; Two Play Aid Cards; Complete rulebook with historical notes and designer's commentary.
D-Day: The Great Crusade supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D-Day: The Great Crusade is 120–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D-Day: The Great Crusade for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D-Day: The Great Crusade has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
D-Day: The Great Crusade belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D-Day: The Great Crusade are: Danny Holte. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D-Day: The Great Crusade as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.