
- BGG rank
- BGG #3,943
- BGG rating
- 7.2
Who Goes There?
- 3–4 players
- 110 min
- Complexity 2.9/5
- 2018

Rules assistance for D6: It Takes A Village
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
D6: It Takes A Village is an expansion for D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons! released in 2020 for 1–4 players, 90 minutes per game, and ages 14 and up. It was designed by Jesse Labbe and Anthony Coffey and its main mechanics are Dice Rolling and Open Drafting.
Grow Your Village... with this expansion to D6. Now you can have three more classes to choose from. DO you need a card? Draw it from one of the three handy-dandy card carts. Did you slay a monster? Collect your two coins from the Village coin tray. Want to raise your stats? Now you can drink from the actual Fountain of You. A glorious hunter deserves a glorious Village! —description from the publisher
D6: It Takes A Village supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D6: It Takes A Village is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D6: It Takes A Village for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D6: It Takes A Village belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Dice Rolling and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D6: It Takes A Village are: Jesse Labbe and Anthony Coffey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D6: It Takes A Village as an expansion for D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons! to use it. Check that your edition of D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons! is compatible, as some expansions were revised between editions.