Dagon contra el Hechicero de los Reinos Negros
BGG rank
BGG #29,587
BGG rating
4.9

Dagon contra el Hechicero de los Reinos Negros

1985

Rules assistance for Dagon contra el Hechicero de los Reinos Negros

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • Complexity 1.4/5

Rules assistant for Dagon contra el Hechicero de los Reinos Negros

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Answers come from the official rulebook, with the page to check.

Dagon contra el Hechicero de los Reinos Negros is a board game released in 1985 for 2–4 players and 60 minutes per game. It was designed by Pepe Pineda and its main mechanics are Set Collection, Dice Rolling, and Point to Point Movement.

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About the game

The Dagon Kingdom is under the Witch's curse, because he has stolen the Magic Symbol, now guarded by the “Lagoon Creature”. The Dagon Kingdom is made of four tiny lilliputians cities. Dagon requests aid from the outer world, from his friend Gulliver. Gulliver invokes the most intrepid fighters to help them. But there is a problem, the cities are too small for them, and so, they send their heirs. In order to win the game you have to search for the “Dagon Symbol” and carry it to one of the cities. This “Symbol” is in the center of the board. By doing this you will be invested “Kingdom Knight”. The first one in being invested as a Knight in three different cities will win the game. The most special thing about this game was his “Dadofetiche Mágico” (“Magic Fetish Dice”), a very big plastic dice modeled as a totem. (IN SPANISH / EN ESPAÑOL) Los reinos de Dagón están bajo el maleficio del hechicero, al usurpar éste el símbolo mágico, que se encuentra custodiado por la “Criatura de la Laguna”. El Reino de Dagón está formado por cuatro ciudades liliputienses. Dagón pide ayuda al mundo exterior, a su amigo Gulliver, quien reúne a los más intrépidos guerreros para ir en su ayuda. Pero hay un problema, las ciudades son muy pequeñas para ellos, por lo que deciden mandar a sus descendientes. Para ganar el juego debes ir a buscar el “Símbolo de Dagón” y llevarlo a una de las ciudades. Este “Símbolo” se encuentra en el centro del tablero. Por esta misión serás investido “Caballero del Reino”. El primero que sea investido tres veces caballero de tres ciudades distintas gana. Lo mejor del juego era sin duda su “Dadofetiche Mágico”, un enorme dado de plástico con forma de tótem.

Designers

Publishers

  • CEFA (Celulosa Fabril S. A.)

Questions and answers

Dagon contra el Hechicero de los Reinos Negros supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.