
- BGG rank
- BGG #5,923
- BGG rating
- 8.4
Brazen Chariots: Battles for Tobruk, 1941
- 1–4 players
- Complexity 3.8/5
- 2019

1997
Rules assistance for DAK: The Campaign in North Africa, 1940-1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DAK: The Campaign in North Africa, 1940-1942 is a board game released in 1997 for 2 players, 360 minutes per game, and ages 16 and up. It was designed by Dean Essig and its main mechanics are Hexagon Grid and Simulation.
The 5th entry in The Gamer's popular Operational Combat System, and the grandest in scope, DAK covers the entire North African campaign at the regimental level, from Compass to El Alemain and beyond. This is the most specialized of the OCS titles, with rules for the Commonwealth brigades & unusual organizations, minefields, the Greek campaign, and a variety of others (including the humorous poke at Richard H. Berg with the Italian Pasta rule: there is no rule for the Italians' preference for pasta).
DAK: The Campaign in North Africa, 1940-1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DAK: The Campaign in North Africa, 1940-1942 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DAK: The Campaign in North Africa, 1940-1942 for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DAK: The Campaign in North Africa, 1940-1942 has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DAK: The Campaign in North Africa, 1940-1942 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DAK: The Campaign in North Africa, 1940-1942 are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DAK: The Campaign in North Africa, 1940-1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.