
- BGG rank
- BGG #15,783
- BGG rating
- 5.8
Humans!!!
- 2–6 players
- 60 min
- Complexity 1.9/5
- 2008

2003
Rules assistance for Dante's Inferno
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dante's Inferno is a board game released in 2003 for 3–6 players, 90 minutes per game, and ages 12 and up. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Tile Placement.
This is a fairly complex strategy game featuring resource management and trading. The objective is to move one of your player tokens to the 9th circle and defeat Lucifer. The initial setup is the outer ring of the board. Each tile is two rings and the tiles are numbered. Players take turns placing 3 of their player tokens on the tile of their choice. Each tile corresponds to one of four resources. At the beginning of each player's turn, two dice are rolled. A 7 brings a demon into play in a corner of that player's choice. Any other number will result in some players gaining resources. Rolling doubles gives your regular allotment of resources, plus a resource of your choice. Rolling 2 or 12 allows you to place a marker on one tile that either doubles or eliminates production for that tile. Players can use their resources to bring out new player tokens, buy new tiles for inner circles of hell, move themselves, descend deeper into hell, move others, flip tiles, or alter die rolls. Players can trade resources with other players during their turn. The lower circles of hell generate more resources (2 for 3/4, 3 for 5/6 and 4 for 7/8). The game ends when a player descends to the ninth level and defeats Lucifer by rolling a 10 or better on two dice.
Dante's Inferno supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dante's Inferno is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dante's Inferno for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dante's Inferno has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dante's Inferno belongs to these categories: Fantasy, Horror, and Religious. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dante's Inferno are: Todd Breitenstein and Kerry Breitenstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dante's Inferno as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.