Dante's Inferno
BGG rank
BGG #31,226
BGG rating
4.7

Dante's Inferno

2003

Rules assistance for Dante's Inferno

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 90 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Dante's Inferno

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dante's Inferno is a board game released in 2003 for 3–6 players, 90 minutes per game, and ages 12 and up. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Tile Placement.

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About the game

This is a fairly complex strategy game featuring resource management and trading. The objective is to move one of your player tokens to the 9th circle and defeat Lucifer. The initial setup is the outer ring of the board. Each tile is two rings and the tiles are numbered. Players take turns placing 3 of their player tokens on the tile of their choice. Each tile corresponds to one of four resources. At the beginning of each player's turn, two dice are rolled. A 7 brings a demon into play in a corner of that player's choice. Any other number will result in some players gaining resources. Rolling doubles gives your regular allotment of resources, plus a resource of your choice. Rolling 2 or 12 allows you to place a marker on one tile that either doubles or eliminates production for that tile. Players can use their resources to bring out new player tokens, buy new tiles for inner circles of hell, move themselves, descend deeper into hell, move others, flip tiles, or alter die rolls. Players can trade resources with other players during their turn. The lower circles of hell generate more resources (2 for 3/4, 3 for 5/6 and 4 for 7/8). The game ends when a player descends to the ninth level and defeats Lucifer by rolling a 10 or better on two dice.

Publishers

  • Twilight Creations, Inc.

Questions and answers

Dante's Inferno supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.