Danube 20: The Battles of Aspern-Essling & Wagram 1809
BGG rank
BGG #12,823
BGG rating
7.4

Danube 20: The Battles of Aspern-Essling & Wagram 1809

2012

Rules assistance for Danube 20: The Battles of Aspern-Essling & Wagram 1809

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min
  • 12+
  • Complexity 2.0/5

For 1 player

Rules assistant for Danube 20: The Battles of Aspern-Essling & Wagram 1809

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Answers come from the official rulebook, with the page to check.

Danube 20: The Battles of Aspern-Essling & Wagram 1809 is a board game released in 2012 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Kim Meints and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Napoleonic 20 #17 When the capture of Vienna failed to bring the Austrians to the bargaining table, Napoleon sought more direct means of ending the War of the Fifth Coalition. His first attempt was a nearly impromptu effort to force a crossing of the Danube, then in full spring flood, with the handful of forces that were immediately available. Almost predictably, the resulting battle of Aspern-Essling resulted in a crushing French defeat. Stung by the setback, Napoleon then spent the next month and a half preparing for another assault at the same site, this time concentrating all available troops to ensure his success. In the ensuing battle of Wagram, the second largest engagement of the Napoleonic era, Napoleon managed to defeat the Austrians but failed to achieve the decisive result he'd hoped for, forcing him to acknowledge that his foes were "no longer the enemy of old." Danube 20 features in a Twin game combo games both the battles of Aspern-Essling and Wagram, allowing players to examine this pair of critical battles fought just across the Danube from Vienna. Featuring low unit density (twenty or fewer pieces) and modest complexity, the game focuses on dramatic, fast-playing turns and creating a strong historical narrative. The use of "story-driven" random event cards and the tracking of army morale provide for operational pauses and the "friction of war" to give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 5 on a 9 scale Scale: Each unit is 1 corps, each hex about 1200 meters, and each turn roughly 3.5 daylight hours (8 hours at night).

Designers

Publishers

  • Victory Point Games

Questions and answers

Danube 20: The Battles of Aspern-Essling & Wagram 1809 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.