
- BGG rank
- BGG #3,750
- BGG rating
- 6.8
City of Remnants
- 2–4 players
- 90 min
- Complexity 3.1/5
- 2013

Rules assistance for Dark Horse: The Kickstarter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Horse: The Kickstarter is an expansion for Dark Horse released in 2012 for 1–4 players, 90 minutes per game, and ages 10 and up. It was designed by Don Lloyd and its main mechanics are Variable Player Powers, Dice Rolling, and Network and Route Building.
This character card was given out only to those that backed the game when it was up on Kickstarter.com. It is a character that offers a little more flexibility when it comes to starting resources, and is more of a Jack-of-all-Trades type of character.
Dark Horse: The Kickstarter supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Horse: The Kickstarter is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Horse: The Kickstarter for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Horse: The Kickstarter belongs to these categories: Territory Building, Dice, and American West. Its main mechanics are Variable Player Powers, Dice Rolling, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Horse: The Kickstarter are: Don Lloyd. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Horse: The Kickstarter as an expansion for Dark Horse. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Horse to use it. Check that your edition of Dark Horse is compatible, as some expansions were revised between editions.