Dark Mages: Kickstarter Stretch Goals
BGG rating
9.0

Expansion for Dark Mages

Dark Mages: Kickstarter Stretch Goals

2017

Rules assistance for Dark Mages: Kickstarter Stretch Goals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 20–60 min

Rules assistant for Dark Mages: Kickstarter Stretch Goals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Mages: Kickstarter Stretch Goals is an expansion for Dark Mages released in 2017 for 2–8 players and 20–60 minutes per game. It was designed by Eric Bleney and its main mechanics are Hand Management, Player Elimination, and Dice Rolling.

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About the game

Twelve cards to expand Dark Mages: - Enemy (Tenacious): Clay Golem - Companion: Crocodile - Spell (Common Sphere): Dominate Monster - Trap: Fire Trap - Artifact: Gauntlets of Ogre Power - Magic Item: Leather Armor +2 - Encounter: Manticore - Enemy (Tenacious): Mimic - Trap: Pendulum - Potion: Potion of Mage Armor - Trap: Spiked Pit Trap - Magic Item: Sword of Subtlely

Questions and answers

Dark Mages: Kickstarter Stretch Goals supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.