Dark Tomb: The Ice Chasers
BGG rank
BGG #12,063
BGG rating
6.9

Dark Tomb: The Ice Chasers

2025

Rules assistance for Dark Tomb: The Ice Chasers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 20–50 min
  • 12+
  • Complexity 1.4/5

For 1 player

Rules assistant for Dark Tomb: The Ice Chasers

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Answers come from the official rulebook, with the page to check.

Dark Tomb: The Ice Chasers is a board game released in 2025 for 1–5 players, 20–50 minutes per game, and ages 12 and up. It was designed by Andy Bergmann and its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution.

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About the game

Dark Tomb: The Ice Chasers is the third adventure in the Dark Tomb series. It's an ultra-portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate to the Ice Cavern of Mount Varconen and defeat the vicious Ice Chasers. Characters are fully interchangeable with the other Dark Tomb games, and work collaboratively though four stages collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered. If the party fully explores a stage and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Map tiles, monsters, and items are randomized, so every play-though is unique. —description from the publisher

Questions and answers

Dark Tomb: The Ice Chasers supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.