
- BGG rank
- BGG #9,628
- BGG rating
- 6.8
Dark Tomb: Bloodthorn Island
- 1–5 players
- 20–50 min
- Complexity 1.8/5
- 2024

2025
Rules assistance for Dark Tomb: The Ice Chasers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Tomb: The Ice Chasers is a board game released in 2025 for 1–5 players, 20–50 minutes per game, and ages 12 and up. It was designed by Andy Bergmann and its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution.
Dark Tomb: The Ice Chasers is the third adventure in the Dark Tomb series. It's an ultra-portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate to the Ice Cavern of Mount Varconen and defeat the vicious Ice Chasers. Characters are fully interchangeable with the other Dark Tomb games, and work collaboratively though four stages collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered. If the party fully explores a stage and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Map tiles, monsters, and items are randomized, so every play-though is unique. —description from the publisher
Dark Tomb: The Ice Chasers supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Tomb: The Ice Chasers is 20–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Tomb: The Ice Chasers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Tomb: The Ice Chasers has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dark Tomb: The Ice Chasers belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Tomb: The Ice Chasers are: Andy Bergmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Tomb: The Ice Chasers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.