
- BGG rank
- BGG #13,587
- BGG rating
- 8.1
Sellswords & Spellslingers
- 1–6 players
- 30–120 min
- Complexity 2.0/5
- 2018

Rules assistance for Dark Waters: A Solitaire Adventure for Four Against Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Waters: A Solitaire Adventure for Four Against Darkness is an expansion for Four Against Darkness released in 2016 for 1 player. It was designed by Andrea Sfiligoi and Jeffery Baker and its main mechanics are Dice Rolling, Paper-and-Pencil, and Role Playing.
One shipment of the Orfeld company has been waylaid in transit across the Sea of Storms. Kardalokan corsairs have captured the cargo ship and stolen the valuables, including a prized golden statue of Tezany, the Shark God. Lord Orfeld needs four brave adventurers to bring back the statue. But is this be a run-of-the-mill recovery mission, or is some mysterious power at work? Dark Waters is a solo adventure for Four Against Darkness, consisting of one planned dungeon and a random dungeon. 30 pages. Includes game rules for over 20 water monsters and a new playable class, the Swashbuckler.
Dark Waters: A Solitaire Adventure for Four Against Darkness supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Dark Waters: A Solitaire Adventure for Four Against Darkness has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dark Waters: A Solitaire Adventure for Four Against Darkness belongs to these categories: Fantasy, Print & Play, and Exploration. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Waters: A Solitaire Adventure for Four Against Darkness are: Andrea Sfiligoi and Jeffery Baker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Waters: A Solitaire Adventure for Four Against Darkness as an expansion for Four Against Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Four Against Darkness to use it. Check that your edition of Four Against Darkness is compatible, as some expansions were revised between editions.