
- BGG rank
- BGG #2,898
- BGG rating
- 8.3
Deliverance
- 1–4 players
- 60–120 min
- Complexity 3.1/5
- 2023

2020
Rules assistance for Darksiders: The Forbidden Land
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Darksiders: The Forbidden Land is a board game released in 2020 for 1–5 players, 90–180 minutes per game, and ages 14 and up. It was designed by Heinrich Meyer and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Darksiders: The Forbidden Land is a co-operative dungeon crawler board game for 1-5 players. Take on the role of your favourite Horseman and battle alongside your fellow Riders through an entirely new storyline set in the Darksiders universe! With asymmetric player abilities, you can play as War, Death, Fury or Strife and experience the game completely differently each time. Customisable decks of cards for each Rider mean that even multiple games with the same rider will be different! Manage your cards well, as you will be using them to move, attack enemies and upgrade your rider. Don't blow through them too quickly though, because once your deck runs out you've lost the battle! Fight your way through to the hordes of monsters to defeat the end boss and win the apocalypse! Cards in Darksiders can function one of a variety of different ways ways: - You may discard a card to make an attack with your melee weapon (or a ranged weapon if your Rider has one equipped) - You may discard a card to move your rider up to 3 hexes (different cards have different possible movement values listed on them) - You can spend the soul cost listed on certain cards to use their special abilities. Equipment cards might be weapons or armor that make your Rider stronger in battle. Ability cards let you use ferocious special abilities to attack your enemies, defend your rider or even summon aid in battle. - Cards can also be discarded to interact with your environment, such as opening doors, triggering switches, or trading with Vulgrim the Demon Merchant ! The included Campaign Book has 20+ different levels - broken into multiple scenarios – to play through. These can be tackled in sequence for an entire campaign play-through, players may choose to focus on a single scenario for a shorter gaming session, or even just play through a single level. With a variety of enemies as well as numerous modular hex-tile game boards included in the game, we also look forward to seeing fan-created custom levels and scenarios!
Darksiders: The Forbidden Land supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Darksiders: The Forbidden Land is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Darksiders: The Forbidden Land for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Darksiders: The Forbidden Land has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Darksiders: The Forbidden Land belongs to these categories: Fantasy, Comic Book / Strip, and Video Game Theme. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Darksiders: The Forbidden Land are: Heinrich Meyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Darksiders: The Forbidden Land as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.