
- BGG rank
- BGG #16,222
- BGG rating
- 8.1
Savage Worlds Showdown: Miniatures Rules for All Genres
- 2–10 players
- 180–300 min
- Complexity 2.2/5
- 2004

Rules assistance for Deadlands: The Great Rail Wars – Derailed!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deadlands: The Great Rail Wars – Derailed! is an expansion for Deadlands: The Great Rail Wars released in 1998 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Shane Lacy Hensley, John R. Hopler, and Stephen Crane and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.
The vehicles supplement to The Great Rail Wars. There are rules for weird science gizmos, steam wagons, and ornithopters and some new scenarios.
Deadlands: The Great Rail Wars – Derailed! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deadlands: The Great Rail Wars – Derailed! is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deadlands: The Great Rail Wars – Derailed! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deadlands: The Great Rail Wars – Derailed! belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deadlands: The Great Rail Wars – Derailed! are: Shane Lacy Hensley, John R. Hopler, and Stephen Crane. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deadlands: The Great Rail Wars – Derailed! as an expansion for Deadlands: The Great Rail Wars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deadlands: The Great Rail Wars to use it. Check that your edition of Deadlands: The Great Rail Wars is compatible, as some expansions were revised between editions.