
- BGG rank
- BGG #8,884
- BGG rating
- 8.6
Deadzone: 2 player starter set (Third edition)
- 2 players
- 60–120 min
- Complexity 2.8/5
- 2021

Rules assistance for Deadzone: GCPS Faction Starter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deadzone: GCPS Faction Starter is an expansion for Deadzone (Second Edition) released in 2017 for 2 players, 30–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Galactic Co-Prosperity Sphere’s expansion has been swift and reckless, and has now reached the perilous Death Arc. When the Plague bursts upon the colonies, GCPS Marines have to fight for their survival in an uncaring, dangerous galaxy. Contents This set contains everything you need get started with the GCPS in Deadzone, including: 1 Metal Major General with Officer's Sword or Energy Gauntlet 20 Hard Plastic GCPS Troopers/Rangers Can be armed with either Laser Rifles or Heavy Laser Rifles Optional Flamer, Grenade Launcher and Communications Equipment 1 Hard Plastic and Metal GCPS Engineer 2 Hard Plastic and Metal GCPS Anti-Infantry Weapon Teams Either team can be armed with a Mortar or Autocannon 25mm and 60mm Plastic and MDF Round Bases Rules Leaflet including full stats and rules for fielding the GCPS in Deadzone Mantic Points Requires the Deadzone 2nd Edition Rulebook to play.
Deadzone: GCPS Faction Starter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Deadzone: GCPS Faction Starter is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deadzone: GCPS Faction Starter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deadzone: GCPS Faction Starter belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Deadzone: GCPS Faction Starter as an expansion for Deadzone (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deadzone (Second Edition) to use it. Check that your edition of Deadzone (Second Edition) is compatible, as some expansions were revised between editions.