Deadzone: GCPS Faction Starter
BGG rating
7.2

Expansion for Deadzone (Second Edition)

Deadzone: GCPS Faction Starter

2017

Rules assistance for Deadzone: GCPS Faction Starter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–120 min
  • 12+

Rules assistant for Deadzone: GCPS Faction Starter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deadzone: GCPS Faction Starter is an expansion for Deadzone (Second Edition) released in 2017 for 2 players, 30–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

The Galactic Co-Prosperity Sphere’s expansion has been swift and reckless, and has now reached the perilous Death Arc. When the Plague bursts upon the colonies, GCPS Marines have to fight for their survival in an uncaring, dangerous galaxy. Contents This set contains everything you need get started with the GCPS in Deadzone, including: 1 Metal Major General with Officer's Sword or Energy Gauntlet 20 Hard Plastic GCPS Troopers/Rangers Can be armed with either Laser Rifles or Heavy Laser Rifles Optional Flamer, Grenade Launcher and Communications Equipment 1 Hard Plastic and Metal GCPS Engineer 2 Hard Plastic and Metal GCPS Anti-Infantry Weapon Teams Either team can be armed with a Mortar or Autocannon 25mm and 60mm Plastic and MDF Round Bases Rules Leaflet including full stats and rules for fielding the GCPS in Deadzone Mantic Points Requires the Deadzone 2nd Edition Rulebook to play.

Questions and answers

Deadzone: GCPS Faction Starter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.