Deadzone: Veer-Myn Faction Starter
BGG rating
8.3

Expansion for Deadzone (Second Edition)

Deadzone: Veer-Myn Faction Starter

2016

Rules assistance for Deadzone: Veer-Myn Faction Starter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–120 min
  • 12+

Rules assistant for Deadzone: Veer-Myn Faction Starter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deadzone: Veer-Myn Faction Starter is an expansion for Deadzone (Second Edition) released in 2016 for 2 players, 30–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

This set contains enough components to build 21 bespoke hard plastic and premium plastic multi-part models, including: 15 Hard Plastic Nightcrawlers or Stalkers Malignus Chem Thrower and Chem Spitter Weapon Options 4 Hard Plastic Nightmares Chem Thrower, Big Drill, Heavy Chem Thrower and Two handed Drill Weapon Options Premium Plastic Progenitor with Chem Grenade Launcher Premium Plastic Progenitor with Spitter Rifle 25mm and 40mm Plastic Round Bases Can be used in either Warpath or Deadzone

Questions and answers

Deadzone: Veer-Myn Faction Starter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.