
- BGG rank
- BGG #16,886
- BGG rating
- 6.6
The Gothic Game
- 2–8 players
- 45–90 min
- Complexity 1.4/5
- 1992

1998
Rules assistance for Death Angel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Death Angel is a board game released in 1998 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Anthony Gill and its main mechanics are Roll / Spin and Move, Dice Rolling, and Open Drafting.
From the publishers website: Death Angel. An Oscar winning game if there ever was one. Basically, you and the other players are stuck in an abandoned farming community, hunted by a psychotic 21 year old with 10" metal blades bolted through her fingers. The game play is very gory, the odds are in Angel's favor, and you must often fight with weapons no better than a flashlight. (Or a rake if you get really lucky..) However, that's the fun of the game! You see, the point of Death Angel isn't really to "win", but to survive. Face it; Angel is better. She can appear and disappear at will, she's always got a deadly weapon, and worse of all, she regenerates almost instantly. Lucky for you, she does play fair; if you out run her, she might leave you alone. If you do something silly like jump through a window, she'll go away. (If you survive the fall, you can rejoice!) If you hit her too hard, she'll disappear. (Of course, next time you see her, she's going to be pretty peeved at you.) And finally, if you survive until 5AM, she'll allow you to continue your life in peace. And so, the primary goal is not to defeat Angel, but to survive her wrath. I wouldn't bet money on surviving all 6 hours, though. Expect to lose 2, maybe 3 victims before daybreak...
Death Angel supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Death Angel is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Death Angel for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Death Angel has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Death Angel belongs to these categories: Print & Play, Horror, and Adventure. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Death Angel are: Anthony Gill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Death Angel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.