
- BGG rank
- BGG #21,299
- BGG rating
- 7.0
Plant-Based Riot
- 2–5 players
- 10–30 min
- Complexity 1.0/5
- 2022

2022
Rules assistance for Death By Coconuts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Death By Coconuts is a board game released in 2022 for 2–8 players, 10–45 minutes per game, and ages 12 and up. It was designed by Roberto Rotaru, Courtney Wood, Matt Ludlow, and Marty Pardoe and its main mechanics are Race, Track Movement, and Team-Based Game.
You’re on an afterlife cruise to the totally tropical island of Eternal Paradise - your final destination - if you catch our drift. On the way, your ship slams into a rock, not far from the sad sandy shores of Purgatory Island. You manage to escape the sinking vessel - only to be bludgeoned by a falling coconut. What are the chances?! Well it turns out, there are an average of 150 deaths by coconut per year. You regain consciousness to the realisation the shipwreck has turned your heavenly cruise to Eternal Paradise into a hellish race across Purgatory Island. From Coconut Beach, you’ve gotta move by backing your betting ability in deciding which of the three options is most deadly. For example: Falling Coconuts, Lightning Strike or Extreme Selfies. You’ll be betting by using the only currency to hand: coconuts (ironically). You’ve got a one-in-three chance of getting the answer correct. Bet small and move cautiously. Bet big and move quickly - but risk going backwards just as fast. Navigate shortcuts and lava flows, and look out for buried treasure, it could be the difference between life and death. Whichever tactic you choose, only the first to the finish gets into Eternal Paradise. So, grab yourself a few fellow shipwrecked shipmates and get going on the race to Eternal Paradise, where your knowledge of death just might save your life.
Death By Coconuts supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Death By Coconuts is 10–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Death By Coconuts for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Death By Coconuts has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Death By Coconuts belongs to these categories: Humor and Party Game. Its main mechanics are Race, Track Movement, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Death By Coconuts are: Roberto Rotaru, Courtney Wood, Matt Ludlow, and Marty Pardoe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Death By Coconuts as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.