
- BGG rank
- BGG #5,012
- BGG rating
- 6.5
Rory's Story Cubes: Voyages
- 1–12 players
- 20 min
- Complexity 1.1/5
- 2011

2021
Rules assistance for Deck the Halls
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deck the Halls is a board game released in 2021 for 2–6 players, 60–70 minutes per game, and ages 9 and up. It was designed by Tai Koch and its main mechanics are Dice Rolling.
It’s December 23rd at 4 PM and the house is not yet decorated for Christmas! Work together (Collaborate) to get the house “decked” in time. Christmas is fast approaching. Get the 10 locations inside and outside of your house “decked,” and the house cleaned up by the time the clock strikes Midnight on December 25th. Play as a team against the game. You all win or you all lose. Choose your actions carefully because time passes quickly and supplies are limited. There are many distractions keeping the task from getting done. But keep your chin up, Christmas is a time to celebrate and there’s plenty of Christmas cheer to keep you motivated. The magic of Christmas is in your hands! To start players will select one of six characters and place the Clock Token on Dec 23rd slot. On his/her turn, each player will roll five dice, collect the associated ornament pieces, and cheer/distraction cards. They'll then perform up to 4 actions. You may repeat the same action multiple times or choose a combination of different actions. At the end of their turn, players will advance the Clock Token one space. If you and your friends can get all 10 locations inside and outside the house "decked" before the Clock Token strikes midnight you win the game.
Deck the Halls supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deck the Halls is 60–70 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deck the Halls for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deck the Halls has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deck the Halls belongs to these categories: Party Game and Puzzle. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deck the Halls are: Tai Koch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deck the Halls as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.