
- BGG rank
- BGG #25
- BGG rating
- 8.2
Nemesis
- 1–5 players
- 90–180 min
- Complexity 3.5/5
- 2018

Rules assistance for Deep Madness: Endless Nightmares
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deep Madness: Endless Nightmares is an expansion for Deep Madness released in 2018 for 1–6 players, 60–120 minutes per game, and ages 16 and up. It was designed by Roger Ho and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Deep Madness: Endless Nightmares is an expansion for Deep Madness. It was originally announced as three separate items, called Fathoms Dark, Fevered Dreams and Expectant Terrors. There is more to the story. There are other investigators descending to the depths. There are new monsters being birthed from the sphere’s roiling horrors. New chapters are creeping out of the darkness, and endless fresh nightmares are crouching in wait just out of sight. Endless Nightmares adds a whole new level to your Deep Madness experience. With three new standalone scenarios, six new investigators, nine new types of monsters, three new epic monsters and much more, Endless Nightmares will keep you submerged in Kadath’s depths for countless hours to come. Journey once more below the ocean’s surface. Step again into the uncharted night. They’re ready for you. And they’re so very hungry.
Deep Madness: Endless Nightmares supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deep Madness: Endless Nightmares is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deep Madness: Endless Nightmares for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deep Madness: Endless Nightmares has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deep Madness: Endless Nightmares belongs to these categories: Fighting, Horror, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deep Madness: Endless Nightmares are: Roger Ho. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deep Madness: Endless Nightmares as an expansion for Deep Madness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deep Madness to use it. Check that your edition of Deep Madness is compatible, as some expansions were revised between editions.