
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

Rules assistance for Deliverance: Council of the Fallen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Deliverance: Council of the Fallen is an expansion for Deliverance released in 2025 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Andrew Lowen and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
The little town of Fallbrook, once haven of demons and threshold of apocalypse, is doomed. Despite the victory of the Angelic Host over the great serpentine beast, they could not stop the cataclysmic earthquakes that shook the town to its’ very foundations. A sinkhole opened in the wilderness just beyond the edge the town has revealed a castle old as time, and uncovered a new plot. Demons sworn to a secret rebellious sect: The Council of The Fallen. Now a saint has returned to Fallbrook. Guided by heavenly visions, and prophesying doom. Walking alone and facing insurmountable opposition against forces both spiritual and corporeal, he has few bulwarks against failure. Except you. His guardian angels. Deliverance: Council of The Fallen is an expansion to the acclaimed Deliverance board game, featuring 6 new playable angels, new minions and Princes to battle, a challenging Campaign that further explores the mysteries of Fallbrook, an arsenal of new cards and effects that add even greater variety and replayability to the base game, a 5th player mode, and more. Delve deeper into the secrets of the demon infested castle, and determine the fate of Fallbrook through your choices. In this expansion to Deliverance, experience a branching campaign where your ultimate level of victory depends on your choices and secondary objectives earned throughout the campaign. Will Fallbrook be destroyed? Who will survive its destruction? Or will you triumph and see it granted total deliverance? —description from the publisher
Deliverance: Council of the Fallen supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deliverance: Council of the Fallen is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deliverance: Council of the Fallen for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deliverance: Council of the Fallen belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deliverance: Council of the Fallen are: Andrew Lowen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deliverance: Council of the Fallen as an expansion for Deliverance. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deliverance to use it. Check that your edition of Deliverance is compatible, as some expansions were revised between editions.