
- BGG rank
- BGG #28,511
- BGG rating
- 5.2
Quick
- 2–6 players
- 30 min
- Complexity 1.0/5
- 2008

2002
Rules assistance for Delphi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Delphi is a board game released in 2002 for 3–4 players, 20 minutes per game, and ages 10 and up. It was designed by Günter Burkhardt and its main mechanics are Hand Management and Memory.
In the prime of ancient Greece, the mightiest city states (Polis) of the peninsula compete bitterly for supremacy. This epoch is now evoked again in a playful manner. Each player represents one of the famous cities: Athens, Corinth, Thebes, or Sparta. In order to demonstrate power and strength, warriors and mighty heroes must be displayed in splendid parades. However, it is also valid to use the favor and gifts of the fickle Gods of Mount Olympus as skillfully and impressively as possible. Each City State card set has the same number and type of Warrior/Hero cards and God cards. Warrior/Hero cards have values between 2 and 10. Gods have certain abilities that can change the displayed values dramatically. In the game, each player must try to use his 25 cards as skillfully as possible in order to collect the most Fame points. The game extends over three Parades, each of which has three Marches. Fame scoring occurs after each March. The city with the lowest display loses Fame points. The two cities with the highest displays earn Fame points. Twice only during the entire game, each city may send emissaries to the mighty oracle at Delphi, in order to beg for her aid and, possibly, turn Fate in their favor.
Delphi supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Delphi is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Delphi for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Delphi has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Delphi belongs to these categories: Card Game, Bluffing, and Memory. Its main mechanics are Hand Management and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Delphi are: Günter Burkhardt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Delphi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.