
- BGG rank
- BGG #3,770
- BGG rating
- 8.6
League of Dungeoneers
- 1–4 players
- 90–180 min
- Complexity 4.2/5
- 2022

2009
Rules assistance for Delve: The Dice Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Delve: The Dice Game is a board game released in 2009 for 1 player and 20 minutes per game. It was designed by Drew Chamberlain and its main mechanics are Dice Rolling and Paper-and-Pencil.
You have a party of four adventurers, each with unique abilities - a Fighter, a Rogue, a Wizard and a Cleric. They will face 6 groups of monsters in order. You fight battles one round at a time, rolling for your adventurers first. For your adventurer's attack, roll 6 dice up to 3 times, setting aside any you want to keep. After the rolls, determine which attacks you will make, based on your surviving characters abilities. For the monsters attack, roll a six sided die for every point of health they have left. The goal of the game is to destroy all of the monsters, and to finally slay the Dragon, with at least one surviving adventurer.
Delve: The Dice Game supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Delve: The Dice Game is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Delve: The Dice Game has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Delve: The Dice Game belongs to these categories: Fantasy, Fighting, and Print & Play. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Delve: The Dice Game are: Drew Chamberlain. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Delve: The Dice Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.