
- BGG rank
- BGG #3,722
- BGG rating
- 7.5
Valor & Villainy: Minions of Mordak
- 2–6 players
- 90–150 min
- Complexity 2.3/5
- 2020

Expansion for Descent: Journeys in the Dark (Second Edition)
Rules assistance for Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall is an expansion for Descent: Journeys in the Dark (Second Edition) released in 2014 for 2–5 players and 120–180 minutes per game. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Game description from the publisher: The stronghold of Deephall was once home to a thriving, peaceful community, but now the mountain city lies under constant threat of invasion. A horde of undead, led by dark priests, attacks Deephall constantly. These unending attacks deplete the city's guards and erode the peoples' resolve. Four heroes are all that stands between Deephall and the city's extinction. Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall contains four heroes and three monster groups; these figures were previously available in the first edition of Descent, but are now brought in line with second edition aesthetics through reimagined figure sculpts and artwork. You'll find the orc warrior Mordrog battling in the front lines alongside Lord Hawthorne. At the same time, Sahla, a gifted Healer, focuses his power by channeling the strength of other heroes, even as the deadly assassin known as Silhouette uses her stealth and cunning to cut her enemies down. The battle for Deephall's fate plays out in two new quests. In "Guardians of Deephall", the heroes must defend the walls of Deephall against a seemingly endless assault of undead and dark priests. Then, in "The Curse of Iona", the hero party must venture into the icy lair of a dragon sorceress to reclaim a pendant that may be Deephall's salvation.
Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall as an expansion for Descent: Journeys in the Dark (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Descent: Journeys in the Dark (Second Edition) to use it. Check that your edition of Descent: Journeys in the Dark (Second Edition) is compatible, as some expansions were revised between editions.