Desert Sword: Arabian Nightmare
BGG rating
5.8

Expansion for Arabian Nightmare: The Kuwait War

Desert Sword: Arabian Nightmare

1991

Rules assistance for Desert Sword: Arabian Nightmare

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • Complexity 3.5/5

Rules assistant for Desert Sword: Arabian Nightmare

What would you like to know?

Answers come from the official rulebook, with the page to check.

Desert Sword: Arabian Nightmare is an expansion for Arabian Nightmare: The Kuwait War released in 1991 for 2 players and 240 minutes per game. It was designed by Austin Bay and its main mechanics are Hexagon Grid.

Similar games

About the game

First an add-on for Arabian Nightmare: The Kuwait War. Adding a map of Western Iraq and additional counters, plus rules for expanded games as originally published, plus an Operation Desert Sword scenario (since re-named "Operation Desert Sabre"). Game Scale: Turn: 1-3 days for Military Action Segments (combat units), 3-6 days for Political Action Segments Hex: 30 km Unit: Battalion to Corps, Naval Squadrons, Air Wings Game Inventory: Two 22" X 34" mapsheet Four countersheets (600 1/2" counters) One 36 page Military Game Rules booklet One 12 page Political Game Rules booklet One 8 page introductory Game Rules booklet One 12 page Summary Sheet Rules booklet One 12 page Desert Sword Expansion Rules Booklet

Mechanics

Designers

Publishers

  • 3W (World Wide Wargames)

Questions and answers

Desert Sword: Arabian Nightmare supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.