
- BGG rank
- BGG #3,618
- BGG rating
- 7.5
Sakura Arms
- 2 players
- 30 min
- Complexity 3.0/5
- 2016

Rules assistance for Desert War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Desert War is an expansion for Up Front released in 1989 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Neal Schlaffer and Don Hawthorne and its main mechanics are Hand Management, Relative Movement, and Campaign / Battle Card Driven.
Desert War is an expansion variant to Up Front. Some of the scenarios and nationalities alluded to herein are found only in the latter. Just as Banzai provided a new environment and more nationalities for Up Front players, Desert War provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits.
Desert War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Desert War is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Desert War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Desert War has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Desert War belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management, Relative Movement, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Desert War are: Neal Schlaffer and Don Hawthorne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Desert War as an expansion for Up Front. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Up Front to use it. Check that your edition of Up Front is compatible, as some expansions were revised between editions.