
- BGG rank
- BGG #16,389
- BGG rating
- 7.8
The Rules With No Name
- 2–99 players
- 30 min
- Complexity 2.1/5

2005
Rules assistance for Deus Vult!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Deus Vult! is a board game released in 2005 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Giacomo Sottocasa and Sergio Giovannini and its main mechanics are Roll / Spin and Move, Dice Rolling, and Open Drafting.
Deus Vult! the game of crusades it's a boardgame for 2 players, one plays Crusaders trying to occupy the gate of Jerusalem (or to eliminate every Moor) while the Moors must eliminate every Crusader on the board or push them back to the camp. - 55 cards - playing board - 40 pawns - booklet with instructions
Deus Vult! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Deus Vult! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deus Vult! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deus Vult! has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deus Vult! belongs to these categories: Card Game, Abstract Strategy, and Medieval. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deus Vult! are: Giacomo Sottocasa and Sergio Giovannini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deus Vult! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.