Devil Bunny Hates the Earth
BGG rank
BGG #31,238
BGG rating
4.9

Devil Bunny Hates the Earth

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Rules assistance for Devil Bunny Hates the Earth

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 20 min
  • 10+
  • Complexity 1.2/5

Rules assistant for Devil Bunny Hates the Earth

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Answers come from the official rulebook, with the page to check.

Devil Bunny Hates the Earth is a board game released in 2001 for 2–5 players, 20 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Dice Rolling.

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About the game

Second in the seemingly choose-random-words-for-a-plot Devil Bunny series, the idea behind this game is, frighteningly enough: You and your friends are honest, hard working taffy pulling machines working in Devil Bunny's taffy factory. Devil Bunny hates the Earth, for reasons best left known to people who bother to think about such things, and has decided to have his revenge by releasing upon this world the most unsatisfying brand of saltwater taffy known to man. You and your friends have devised a way to stop him, however. By luring cute and cuddly little squirrels into the factory and getting them to gum up your works (presumably doing unpleasant things to the squirrel, too) you think you might be able to break yourself, thus foiling Devil Bunny's plot. Sure, it's a half baked idea, but you're taffy pulling machines, not scientists. Besides, Devil Bunny's plot isn't likely to succeed anyway. The game focuses on distribution of tokens (representing squirrels) in a linear fashion eventually leading to your machine. However, on certain rolls of the dice, Devil Bunny will come out onto the board and repair (remove tokens from) a machine. Wacky, fun, quick. Awards 2001 Origins Award Nominee: Best Abstract Board Game

Mechanics

Designers

Publishers

  • Cheapass Games

Questions and answers

Devil Bunny Hates the Earth supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.