
- BGG rank
- BGG #12,473
- BGG rating
- 8.0
Devil's Run: Route 666
- 2–6 players
- 30 min
- Complexity 3.0/5
- 2016

2017
Rules assistance for Devil's Run: Hell's Highway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Devil's Run: Hell's Highway is a board game released in 2017 for 2–6 players, 30–60 minutes per game, and ages 12 and up. It was designed by Mark Rapson and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
Devil's Run: Hell's Highway is a fast-moving and hard-hitting vehicular combat board game (for 2-6 players) set in a post-apocalyptic America. This is a standalone expansion to Devil's Run: Route 666 and each can be played on their own or can be mashed together for more extreme carnage! The Devil's Run system uses a rolling board mechanic, to ensure all players feel like they are on the edge of their seat; fall too far behind and you are out of the race, get too far in front and you could open yourself to an airstrike or an unexpected obstacle in the road. Live fast and die hard on Hell's Highway. Can you survive the Devil's Run? There are four main types of vehicles: Bikes, Trikes, Buggies and Cars. Each of these vehicle types play differently due to how they drive, their weapons and their arcs of fire. The game has story driven missions which are a mix of full throttle racing and maximum carnage vehicular battle, with an immersive ruleset to make you feel like you're a part of the post-apoc action. You use three, six and ten sided dice, statlines and modifications to represent every aspect of the game from scenery effects, shooting, ramming and sideswiping, to using equipment like Nitros, Oil Slicks and Smoke Screens. This set is the Law Haulage gang being attacked by the Purple Causairs
Devil's Run: Hell's Highway supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Devil's Run: Hell's Highway is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Devil's Run: Hell's Highway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Devil's Run: Hell's Highway has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Devil's Run: Hell's Highway belongs to these categories: Fighting, Wargame, and Dice. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Devil's Run: Hell's Highway are: Mark Rapson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Devil's Run: Hell's Highway as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.