
- BGG rank
- BGG #14,020
- BGG rating
- 6.9
Fickle
- 3–5 players
- 12–30 min
- Complexity 1.8/5
- 2019

2026
Rules assistance for Devious
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Devious is a board game released in 2026 for 2–6 players, 20–40 minutes per game, and ages 10 and up. It was designed by Glenn Cotter and its main mechanics are Set Collection, Push Your Luck, and Variable Set-up.
Devious is an anti-set collection card game. Build the strongest faerie alliance over five rounds and claim the crown. To do so you must play and hold in your tableau a single faerie from each of the faerie tribes, of the highest rank possible. But be wary, a second faerie of a given tribe negates your score - and more than two plunges your score into the negatives. Seek only the highest ranking faerie from each tribe for the strongest alliance possible. But each tribe has a unique power and the ability to manipulate faeries from around the table, including your own. Gaining the upper hand will be both chaotic and devious. To set up before the game, players decide which six faerie tribes to use in the game from the 13 suits included in the box. They can be mixed and matched so game play varies from game to game. In each round, all players are dealt three cards. But interestingly, they are not yours, they are your opponents. You look at them, decide the order in which to stack them - and therefore in which order your opponent will later encounter them, then pass that stack in the direction of play. Likewise, you'll receive your stack in the same way. Then look at the top card of the three-card stack and announce your intention to keep the card for your tableau or discard it, hoping for a better card your opponent may have buried deeper. If you choose to keep, discard the remaining stack of cards, without seeing them. If you choose to discard, look at the second card and choose to keep or discard. If the first two are discarded, the third card MUST be played. Did your opponent trick you into playing the worst card at the bottom of the stack. Was the best card the first card, which you discarded? Once everyone has chosen their faerie card for the round, they are played in order of their Rank. The highest Rank plays their card into their tableau and executes the faerie's ability. Some Faerie Powers are only important for scoring purposes at the end of the game. Others have effects that target one or more faeries in play. A cunning player may choose to pass on a high ranking faerie for an ability that is more powerful when played later. After the fifth round, players score each faerie suit in their alliances: 1 card of a Tribe: Score its Rank (from 1 to 5, depending on the card). 2 cards of the same Tribe: Score 0 points. 3-4 cards of a given Tribe: Lose points equal to the highest Ranking faerie in the Tribe. 5 or more cards of a Tribe: Score the summed value of all the fairies in the Tribe. The player with the highest favor score wins. Then, change the faerie bands in the deck, with their own unique powers for a new challenge and constant variety in play.
Devious supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Devious is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Devious for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Devious has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Devious belongs to these categories: Card Game and Fantasy. Its main mechanics are Set Collection, Push Your Luck, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Devious are: Glenn Cotter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Devious as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.