
- BGG rank
- BGG #3,182
- BGG rating
- 7.5
Aventuria: Adventure Card Game
- 1–4 players
- 45–180 min
- Complexity 2.6/5
- 2016

2022
Rules assistance for Dice Conquest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Dice Conquest is a board game released in 2022 for 1–4 players, 30 minutes per game, and ages 10 and up. It was designed by Stephen Avery and Eugene Bryant and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
Take on a gauntlet of terrifying monsters either solo or in a group of up to 4 classic fantasy characters, with a set of 7 included polyhedral dice as your weapons! Can you survive long enough to defeat the mighty dragon Kalterstorm? Each round you’ll draw three new monster cards, joining any leftover from the last round. Then, a player rolls all available dice, and players begin their turns. On your turn, you place any available die on a monster, doing that die’s value amount of damage. If the value matches your character’s critical hit number, you get to use your special ability as well! If the total damage is greater than that monster’s health, you defeat the monster, collect an item (if any), and move the dice back into the pool. But it’s not always so simple! Many monsters have special requirements, like the Ogre who must be defeated before you can even target other creatures! Or the Gremlin, who can only be defeated with three damage EXACTLY! It includes 8 Hero cards to try in different combinations as you attempt to survive to the end. Once you do, you can mix in more and more of the included Trap cards for an added challenge! Dice Conquest is designed by Stephen Avery and Eugene Bryant, and features illustrations by Mirco Paganessi. It includes a beautiful set of 7 polyhedral dice, but players are also free to swap in their favorite set of dice instead! —description from the publisher
Dice Conquest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Conquest is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Conquest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Conquest has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Conquest belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Conquest are: Stephen Avery and Eugene Bryant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Conquest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.