
- BGG rank
- BGG #6,953
- BGG rating
- 6.9
Dice Conquest
- 1–4 players
- 30 min
- Complexity 1.4/5
- 2022

2022
Rules assistance for Kardashev Scale
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kardashev Scale is a board game released in 2022 for 2–6 players, 30 minutes per game, and ages 12 and up. It was designed by Stephen Avery and Eugene Bryant and its main mechanics are Take That, Simultaneous Action Selection, and Rock-Paper-Scissors.
The Kardashev scale is a method of measuring a civilization’s level of technological advancement based on the amount of energy it is able to use. A Type I civilization, also called a Planetary civilization — can use and store all of the energy available on its planet. A Type II civilization, also called a Stellar civilization — can use and control energy at the scale of its planetary system. A Type III civilization, also called a Galactic civilization — can use and control energy at the scale of its entire host galaxy. Race your neighboring planets for control of the galaxy by achieving technological and cultural advancements that harness the energy of your people and your planet. Engage in conflict, trade, or research as a means to cultivate your civilization, capture the energy of your home star, and ultimately the energy of the entire galaxy! The most advanced civilization at the end of the game wins! Each round, you'll choose one of four actions to perform at a Summit: collecting one of 3 types of resources or purchasing Advancements. In a rock-paper-scissors fashion, you will compare your chosen action to the actions chosen by your left and right neighbors. Win against one or both of them, and you'll collect 2 of your chosen resources. Tie and you'll gain 1. Lose, and you gain nothing. If you chose instead to Advance, you won't get any resources (and your neighbors will each gain 2 of their chosen resource), you will be able to purchase an Advancement card which will give you VPs and allow you to start building your engine. The game ends once one player reaches 25 or more VPs, and the player with the most points is the winner! —description from the publisher
Kardashev Scale supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kardashev Scale is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kardashev Scale for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kardashev Scale has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kardashev Scale belongs to these categories: Science Fiction and Civilization. Its main mechanics are Take That, Simultaneous Action Selection, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kardashev Scale are: Stephen Avery and Eugene Bryant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kardashev Scale as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.