
- BGG rank
- BGG #11,367
- BGG rating
- 6.4
Dice of Crowns
- 2–6 players
- 10–20 min
- Complexity 1.1/5
- 2016

Rules assistance for Dice of Dragons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice of Dragons is a board game for 1–6 players, 30–90 minutes per game, and ages 8 and up. It was designed by Brander "Badger" Roullett and its main mechanics are Push Your Luck, Dice Rolling, and Cooperative Game.
Dice of Dragons is a 1-6 player cooperative game, with players taking on the roles of valiant adventurers fighting a dragon that has captured gold from the Realm. Capture the gold from the dragon and win the favor of the Crown! Players roll all the available dice on their turn and choose to take actions based on those rolls. Get 3 or more swords and you can attack the dragon. Gaining more swords allows you to power up and deliver specialized attacks! Get 3 or more energy and you can get an energy token. Energy tokens are used to access more specialized powers, to help your team, and manage the dragon! If you get banners, you must immediately pass them out to other players of your choice. Those players then roll those dice. Flames can be given to any player at the table, and are kept this way until the end of that player's turn. Swords can be kept and saved during that player's turn or returned to aid the active player's effort. Shields and flags are returned. Strategic use of attacks and energy powers are needed to defeat the fearsome dragon. If you get 3 or more flames your turn immediately ends and the dragon attacks! The dragon's attack power increases at the end of each round, escalating in its ferocity! Players *can* come back once knocked out...so all isn't lost. As with all "Dice of" games, players decide when to stop rolling. Do you push your luck...risking 3 or more flames, or use what you have? Once all the dragon's gold is gone, the players win the day! If all the players are knocked out, the dragon has won and the Kingdom will fall! This game also integrates with Dice of Crowns and Dice of Pirates allowing for an expanded way to play! -description from publisher
Dice of Dragons supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice of Dragons is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice of Dragons for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice of Dragons has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice of Dragons belongs to these categories: Fantasy and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice of Dragons are: Brander "Badger" Roullett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice of Dragons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.