
- BGG rank
- BGG #1,005
- BGG rating
- 7.6
Dice Throne
- 2–6 players
- 20–40 min
- Complexity 2.2/5
- 2018

2018
Rules assistance for Dice Throne: Season One
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Dice Throne: Season One is a board game released in 2018 for 2–6 players, 20–40 minutes per game, and ages 8 and up. It was designed by Manny Trembley and Nate Chatellier and its main mechanics are Variable Player Powers, Take That, and Dice Rolling.
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Let's take a look at a turn of a 1v1 game. The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). Player One (the Moon Elf) won the roll to go first. The Moon Elf draws their 4 starting game cards and begins the game with 1 CP (Combat Point). Note- The player that wins the starting roll does not draw a card (above their starting hand of 4) or gain CP above their 1 starting CP. The Moon Elf then checks for status effects (like poison, or Burn) to resolve. The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards). Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared. Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase. During Offensive and Defensive Roll Phase any player can play Roll Phase Action cards from their hand as long as they have the CP to pay for it. The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards. The Moon Elf then must discard any extra cards over 6 from their hand. The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2. The Barbarian then follows the same phases the Moon Elf. The game alternates hero turns until one player is at 0 Health. DiceThrone is for 2-6 players, ages 8+, and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!
Dice Throne: Season One supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Throne: Season One is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Throne: Season One for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Throne: Season One has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Throne: Season One belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Throne: Season One are: Manny Trembley and Nate Chatellier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Throne: Season One as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.