
- BGG rank
- BGG #13,097
- BGG rating
- 6.4
Boomtown Bandits
- 2–5 players
- 30 min
- Complexity 1.8/5
- 2015

2017
Rules assistance for DiceBot MegaFun
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DiceBot MegaFun is a board game released in 2017 for 2–4 players, 30 minutes per game, and ages 14 and up. It was designed by Jeremy Kalgreen, Lance Seman, and Christopher Volpe and its main mechanics are Take That, Dice Rolling, and Simultaneous Action Selection.
Description from the publisher: In the future, robots battle it out to the amusement of humans, and in DiceBot MegaFun players are the robots who must reach into the junkyard to grab dice displaying various parts and place them on their robot sheet. Each player places six parts dice onto their sheet: five in the body area and one in the head. Then players simultaneously choose weapon cards to play, which require the parts retrieved from the junkyard. Each weapon card has a cost in parts to pay as well as speed, direction of fire and damage, and an occasional special text ability. Some weapon cards include uzis, lasers, rifles, bombs, jammers, viruses, blue shells, shields, etc. Be the first robot to win three combats! For advanced play, each player is given a special ability activated by kill points, which are acquired by dealing the final blows to robots in combat.
DiceBot MegaFun supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DiceBot MegaFun is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DiceBot MegaFun for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DiceBot MegaFun has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DiceBot MegaFun belongs to these categories: Card Game, Fighting, and Dice. Its main mechanics are Take That, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DiceBot MegaFun are: Jeremy Kalgreen, Lance Seman, and Christopher Volpe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DiceBot MegaFun as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.