
- BGG rank
- BGG #6,206
- BGG rating
- 6.4
Button Men
- 2 players
- 5 min
- Complexity 1.5/5
- 1999

Rules assistance for Diceland: Penny Arcade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Diceland: Penny Arcade is an expansion for Diceland: Deep White Sea released in 2005 for 2–4 players, 20 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Dice Rolling.
Single die Diceland expansion released as a Summer 2005 promo. Features Penny Arcade characters. All Diceland sets are 25 dice. Ogre was 17 dice, but Space used the rest of the sheet with 8 dice. Cyburg and Dragons were both 12 dice, leaving Cheapass with one space left. So they slapped some Penny Arcade graphics on it (yes, from the webcomic) and you have a special die. Interestingly, though, it's not just another die. It introduces a few new concepts. One is Hammer, which hits a target die multiple times. Another interesting aspect is that it's actually two dice! You see, in Diceland, most dice get damaged one side at a time, from side 8 to side 1. The Penny Arcade die, however, has two side 4s, side 3s, 2, and 1 - essentially, it's like two 4-sided Diceland dice stuck together. There are also ways to shift from one 'track' to another, changing the abilities of the die. Interesting. List of Diceland sets and armies
Diceland: Penny Arcade supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Diceland: Penny Arcade is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Diceland: Penny Arcade for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Diceland: Penny Arcade has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Diceland: Penny Arcade belongs to these categories: Fighting, Comic Book / Strip, and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Diceland: Penny Arcade are: James Ernest. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Diceland: Penny Arcade as an expansion for Diceland: Deep White Sea. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Diceland: Deep White Sea to use it. Check that your edition of Diceland: Deep White Sea is compatible, as some expansions were revised between editions.