Diceocracy: Power to the Pips

Expansion for Diceocracy

Diceocracy: Power to the Pips

2026

Rules assistance for Diceocracy: Power to the Pips

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–90 min
  • 12+

Rules assistant for Diceocracy: Power to the Pips

What would you like to know?

Answers come from the official rulebook, with the page to check.

Diceocracy: Power to the Pips is an expansion for Diceocracy released in 2026 for 1–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Tobias Hall and its main mechanics are Dice Rolling and Area Majority / Influence.

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About the game

The political landscape has changed as new, unruly candidates enter the race! You no longer have to belong to the privileged elite to run for office. Two new candidates have emerged: the Pawn Shop Queen, Niva Ray, incredibly skilled at trading broken machines and gadgets, and Steve, a notorious old-school thug backed by the criminal underworld. Meanwhile, a brand-new Clone Factory has found a loophole in the system, granting its Clones the right to vote! Power to the Pips is an expansion for Diceocracy featuring new Candidates & Personality Tiles, and a new Clone Factory location with shiny Clone Dice! It also includes new Political Stunt, Secret Agenda & Advertising Cards, Dedication Tokens, an Enhanced Solo Mode, and support for a fifth player with the new Licorice Black Player Color, and more! —description from the publisher

Questions and answers

Diceocracy: Power to the Pips supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.