
- BGG rank
- BGG #3,381
- BGG rating
- 7.5
Spire's End: Hildegard
- 1–2 players
- 30–180 min
- Complexity 1.7/5
- 2022

2026
Rules assistance for Dicequest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dicequest is a board game released in 2026 for 1–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Jochen Eisenhuth and its main mechanics are Take That, Push Your Luck, and Die Icon Resolution.
Dicequest is a dice-pool builder for 1 to 4 players in which each player assembles a party of up to three heroes to face quests, gain items, and earn victory points. The game unfolds over three acts, each raising the stakes and expanding the players’ tactical options. In Act I, players begin their adventure by recruiting their first heroes and attempting introductory quests. During Act II, quests become more challenging, heroes level up, and players acquire powerful items that enhance their party’s abilities. Finally, in Act III, legendary heroes become available as players prepare for the final showdown against the ultimate boss. At the end of the final battle, the player with the highest score is crowned the victor. Game play modes: competitively, cooperatively, or solo.
Dicequest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dicequest is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dicequest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dicequest has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dicequest belongs to these categories: Fantasy and Dice. Its main mechanics are Take That, Push Your Luck, and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dicequest are: Jochen Eisenhuth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicequest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.