
- BGG rank
- BGG #1,201
- BGG rating
- 7.3
Tribes of the Wind
- 2–5 players
- 40–90 min
- Complexity 2.7/5
- 2022

2018
Rules assistance for Dicium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dicium is a board game released in 2018 for 1–4 players, 30–60 minutes per game, and ages 8 and up. It was designed by Joachim Thôme and its main mechanics are Roll / Spin and Move, Area Movement, and Dice Rolling.
Dicium invites you on four very different adventures through a central game mechanism of dice combinations. The "Dicium dice" are at the heart of the game: eleven identical dice. Each side presents two aspects: a number and a color. On your turn, you combine the results of your rolled dice to perform up to two actions. The two aspects on each side of a die offer a large choice of number and color combinations. While all four games follow the same general rules and last 30-60 minutes, each one is set in a specific universe and offers a distinct playstyle: 1. CRAZY CUP is a competitive racing game for 1 to 4 players, ages 8 and up. Participate in a frantic race through the Grand Canyon. What devious tricks will you employ to hinder your opponents, and be the first to cross the finish line? 2. DUNGEON is a cooperative adventure game for 1 to 4 players, ages 10 and up. Explore the dungeon with your companions in search of treasures, but beware of monsters and traps. Will you find the Goblin King's crown before he returns to the throne? 3. CIVILIZATION is a competitive conquest game for 1 to 4 players, ages 12 and up. Become the ancient world’s greatest conqueror! Explore the archipelago, establish cities, face your enemies, and build a Wonder to ensure your empire's place in history. 4. SHOGUN is an asymmetrical confrontation game for 2 or 4 players, ages 12 and up. Ninja are sneaking into the palace to abduct the Shogun! True to their Bushido code, the samurai must defend him. Which side will you choose?
Dicium supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dicium is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dicium for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dicium has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dicium belongs to these categories: Fighting, Dice, and Exploration. Its main mechanics are Roll / Spin and Move, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dicium are: Joachim Thôme. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicium as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.