
- BGG rank
- BGG #497
- BGG rating
- 7.5
Agent Avenue
- 2–4 players
- 10–20 min
- Complexity 1.2/5
- 2024

2018
Rules assistance for Die rote Kralle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Die rote Kralle is a board game released in 2018 for 2–4 players, 20–30 minutes per game, and ages 8 and up. It was designed by Antoine Noblet and its main mechanics are Hand Management.
In The Red Claw, players are agents who have been compromised and must now flee. Every player is on their own and does not care about the fate of the others... The idea is based on a real situation in the 1970s when high class Stasi Agent Werner Stiller fled from East Germany towards FRG. When he left GDR, he took many classified documents with him that compromised hundreds of Stasi Agents deployed in West Germany. They immediately had to flee to avoid being captured. However the game does not adopt this scenery 100%, so players will not play Stasi Agents. At its core, The Red Claw is a damage avoidance game. Cards are put on the table in four rows of different colors. At their end are two tokens, usually with tracking (damage) points, and on the other end are the counteragents... In turn order, players play one of the cards in their hands. It contains two symbols. The Counter Agent of each corresponding row moves one card tile per symbol. All cards it touches go into the active player's hand. If a row is empty, the tokens at its end are scored. Whoever possesses more cards of the corresponding color "wins" the token and gets it. (Actually players usually want to avoid winning these tokens.) In case of a tie, the player with cards with the higher number gets it. This player then puts its cards of the corresponding color on the discard pile. Now the same procedure is done again for the second token. The discard pile of this color is shuffled and players buld a a new row from it and reveal new tokens. The game ends if one player has a certain number of tracking points. Points get counted, and whoever has the least wins the game.
Die rote Kralle supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die rote Kralle is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die rote Kralle for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die rote Kralle has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die rote Kralle belongs to these categories: Card Game and Spies / Secret Agents. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die rote Kralle are: Antoine Noblet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die rote Kralle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.