
- BGG rank
- BGG #17,656
- BGG rating
- 6.6
Die verzauberten Rumpelriesen
2013
Rules assistance for Die verzauberten Rumpelriesen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 15–20 min
- 5+
- Complexity 1.0/5
For 2 players

Rules assistant for Die verzauberten Rumpelriesen
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Answers come from the official rulebook, with the page to check.
Die verzauberten Rumpelriesen is a board game released in 2013 for 2–4 players, 15–20 minutes per game, and ages 5 and up. It was designed by Walter Obert and Carlo Emanuele Lanzavecchia and its main mechanics are Memory and Cooperative Game.
About the game
In Die verzauberten Rumpelriesen, the magician players want to find imps hiding in the leaves that cover the forest floor around them – but they must search carefully to find these imps so that they don't wake the sleeping giants guarding the land. Oh, and they'll need to search quickly, too, or else the giants will wake from the sleeping spell cast on them and run the searchers out of the forest. Who can combine speed, control and a good memory to find the imps where they hide? To set up, players place the 16 imp tokens in the holes on the game board, cover these imps with the 85 cardboard leaves included in the game, then place one large wooden giant on each corner of the board. On a turn, the active player reveals a search card showing one of the imps. An opponent flips the sand timer, then the player uses her magic wand to push the leaves aside and (fingers crossed!) find the imp on the search card. She can use her wand to move the giants as well, but if they fall off the game board – or even so much as a single leaf falls – the giants awaken and chase the player away empty-handed. If the player reveals the target imp, though, she keeps the search card to record her find. After each search, players cover the board again and return the giants to their places. In the end, whoever has collected the most search cards wins! Die verzauberten Rumpelriesen includes rules for cooperative play, with the players using their wands together to search for the imps one by one as they're revealed by the search cards. If the players find more than eight imps without the giants awakening, they win.
Categories
Mechanics
Publishers
- Drei Magier Spiele
Questions and answers
Die verzauberten Rumpelriesen supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die verzauberten Rumpelriesen is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die verzauberten Rumpelriesen for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die verzauberten Rumpelriesen has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die verzauberten Rumpelriesen belongs to these categories: Children's Game and Action / Dexterity. Its main mechanics are Memory and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die verzauberten Rumpelriesen are: Walter Obert and Carlo Emanuele Lanzavecchia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die verzauberten Rumpelriesen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.