
- BGG rank
- BGG #4,327
- BGG rating
- 6.3
Ugg-Tect
- 2–8 players
- 30–45 min
- Complexity 1.2/5
- 2009

2009
Rules assistance for Loco Motive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Loco Motive is a board game released in 2009 for 4–8 players, 15 minutes per game, and ages 8 and up. It was designed by Walter Obert and its main mechanics are Team-Based Game and Acting.
In Tokyo Train, teams of two players compete for seating passengers on a train at their place, according to the card drawn. One team member tries to guide the other through gestures and calling the passenger's name. the other team member will then switch passengers' positions on a board. The first team who manages getting each passenger on his seat cries "Tokyo Train" and takes the card. The first team who gets 7 cards wins the game.
Loco Motive supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Loco Motive is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Loco Motive for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Loco Motive has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Loco Motive belongs to these categories: Party Game, Action / Dexterity, and Puzzle. Its main mechanics are Team-Based Game and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Loco Motive are: Walter Obert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Loco Motive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.