
- BGG rank
- BGG #4,055
- BGG rating
- 6.3
Game of Trains
- 2–4 players
- 20 min
- Complexity 1.3/5
- 2015

2022
Rules assistance for DIG UP Adventure
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DIG UP Adventure is a board game released in 2022 for 2–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Babel Dread and its main mechanics are Take That, Race, and Pattern Building.
At the start of the game, each player receives 9 unknown cards and set up their Mine by placing them face down in front of them, in a 3x3 square. They flip the center card face up and the game can begin. The goal is to fill the 9 slots of your mine with cards granting you the most points. On your turn, you can play up to 2 cards from your hand. Play Gem cards in your mine – cards of your favorite color earns you points, as well as cards played on the right spot (each gem and Mine slot is numbered from 1 to 9). Use Adventure cards to your advantage to reveal, swap or steal cards in play and build the best Mine. But beware: as soon as a Mine is entirely revealed, the game comes to an end and the player with the most points wins! —description from publisher
DIG UP Adventure supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DIG UP Adventure is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DIG UP Adventure for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DIG UP Adventure has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DIG UP Adventure belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Take That, Race, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DIG UP Adventure are: Babel Dread. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DIG UP Adventure as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.