
- BGG rank
- BGG #15,386
- BGG rating
- 6.8
Woof Days
- 2 players
- 5–15 min
- Complexity 1.0/5
- 2024

2024
Rules assistance for Dino Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dino Days is a board game released in 2024 for 2 players and ages 6 and up. It was designed by Gareth Edwards and its main mechanics are Take That, Worker Placement, Different Worker Types, and Highest-Lowest Scoring.
Fill your week of dinosaurs, scoring the most points in the process. Each dinosaur has unique rules of play, some cancel scores, some swap dinos, other special cards affect game play like the diplodocus where you need two cards to play and the giganotosaurus which each player starts with that can wipe out an entire opponent's board, but gives them 10 points. One deck is needed per two people playing. —description from the designer
Dino Days supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Dino Days for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dino Days has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dino Days belongs to these categories: Card Game and Prehistoric. Its main mechanics are Take That, Worker Placement, Different Worker Types, and Highest-Lowest Scoring. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dino Days are: Gareth Edwards. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dino Days as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.