Direwild
BGG rank
BGG #5,103
BGG rating
7.4

Direwild

2018

Rules assistance for Direwild

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 13+
  • Complexity 2.8/5

Rules assistant for Direwild

What would you like to know?

Answers come from the official rulebook, with the page to check.

Direwild is a board game released in 2018 for 2–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Vas Obeyesekere and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Direwild is a fully co-operative, tactical, dungeon-crawling deck-builder. There is no dungeon master; it is purely the players vs. the game. Players assume the role of animists, heroes that can summon creatures both great and small (represented in the cards you build your deck with), then combine those creatures in unique ways. With the creatures' help, the animists strive to work as a team to defeat the evil forces of Karn. Karn was once a great animist himself, but was corrupted by his lust for greater power. Throughout the game, Karn tries to hunt the heroes and defeat them before they can grow strong enough to face him in the final showdown. The game is split into three chapters, with a "game save" mechanism to allow for the packing and saving of the game between game nights. The game also includes treasure, magic, unlockable upgrades, boss fights, a large pool of minions to randomly face each playthrough, over 130 creatures, and ten unique heroes!

Questions and answers

Direwild supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.