
- BGG rank
- BGG #17,083
- BGG rating
- 6.8
Disaster on K2
- 1–2 players
- 60 min
- Complexity 1.9/5
- 2011

2010
Rules assistance for Disaster on Everest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Disaster on Everest is a board game released in 2010 for 1 player, 60 minutes per game, and ages 13 and up. It was designed by Tom Decker and its main mechanics are Pick-up and Deliver and Chit-Pull System.
Disaster on Everest is a solitaire game of climbing to the summit of Mt. Everest. Your goal is to use your guides to move clients up and down the mountain safely before the storm arrives. Each turn, you are limited in the number of climbers you can move. Guides can move clients farther, but your clients outnumber your guides. An event chit is drawn that must be either purchased out of a limited amount of Prestige Points or it goes on the Storm Track, hastening the arrival of the storm. The storm phase decreases movement and increases the difficulty of managing the clients. Points are scored for clients that reach the summit and live to return to base camp. From the publisher: As the owner of an exotic travel company that specializes in extreme sporting activities, you provide clients with a way to reach the top of the world, Mt. Everest. Unfortunately, several other competing agencies have opened up, each with the goal of becoming the most prestigious and successful travel company. You control the guides and clients attempting a dangerous ascent to the summit of Everest as a deadly storm approaches. The more clients that reach the summit and live to tell the tale, the greater your company's prestige and fortune. Can you triumph over a Disaster on Everest? Control the movement of your guides and climbers as they navigate the treacherous ridges, ascend the technically-challenging Hillary Step, and strive to reach the "top of the world!" Maximize the use of your guides' special abilities to safely escort your clients as the storm approaches. Manage the events on the mountain or lose your well-paying important clients to the inevitable disasters that await. Advanced and optional game rules add client traits and unique travel company abilities. Followed up and expanded by: Disaster on K2
Disaster on Everest supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Disaster on Everest is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disaster on Everest for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disaster on Everest has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disaster on Everest belongs to these categories: Sports. Its main mechanics are Pick-up and Deliver and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disaster on Everest are: Tom Decker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disaster on Everest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.