
- BGG rank
- BGG #8,156
- BGG rating
- 6.7
Gem Rush
- 1–6 players
- 45 min
- Complexity 1.8/5
- 2013

2018
Rules assistance for Gem Rush (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Gem Rush (Second Edition) is a board game released in 2018 for 1–7 players, 30–60 minutes per game, and ages 14 and up. It was designed by Jeremy Lennert and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
You are a dwarf and dwarves dig; it is a matter of pride and honor. But very few can join you among the ranks of the best. In a magical mine, pickaxe in hand, you race together or separately to claim the prestige your skills can earn. Since its discovery, the King has been anxious to delve ever further and explore the magical properties in this mountain's incredibly gem-rich region. Answering the call, the best among the dwarves are ready to explore them. This is what Dwarves thrive on -- an absolute Gem Rush! You alone, or with up to six of your friends, can play Gem Rush as competing or cooperating dwarves in a magical mine. Using your special skill to advantage and through the clever positioning of the rooms you clear and claim for the King, you must navigate each room's special ability through the clever acquisition and use of Gem cards. Gem Rush: Second Edition includes: • A bright new graphics facelift for the rooms, gems, characters, skills, and even the rulebook. • Play alongside your friends in Cooperative Mode, or see who the best dwarf is in Competitive Mode. • New magical gems including Echoglass, Orichalcum, and Warpstone -- each with properties that impact a sagacious player's strategy. • Player Skill cards so each dwarf wields an individual special ability which helps them compete. Includes dwarven poetry! Game Data: Number of Players: 1-7 Ages: 14 and up Playing Time: Approximately 30-60 minutes What's In The Box?: • 80 Room cards (square) • 7 Player Aid cards • 75 Gem cards • 20 Skill cards • 7 Character standees • 57 Point gems • 1 First player marker • 1 Rulebook
Gem Rush (Second Edition) supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gem Rush (Second Edition) is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gem Rush (Second Edition) for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gem Rush (Second Edition) has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gem Rush (Second Edition) belongs to these categories: Fantasy and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gem Rush (Second Edition) are: Jeremy Lennert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gem Rush (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.