
- BGG rank
- BGG #28
- BGG rating
- 8.5
Clank! Legacy: Acquisitions Incorporated
- 2–4 players
- 90–120 min
- Complexity 2.7/5
- 2019

2018
Rules assistance for Disastles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Disastles is a board game released in 2018 for 2–5 players, 20–50 minutes per game, and ages 10 and up. It was designed by Baumi and its main mechanics are Set Collection, Player Elimination, and Deck, Bag, and Pool Building.
A Game of Castles, Cash and Catastrophe! Welcome to the Worlds of Old, a collection of planets that were once the homes of powerful civilizations, plagued by a myriad of apocalyptic disasters which led to the inevitable downfall of every kingdom unlucky enough to call these worlds home. Now, the Worlds of Old have become the premier scavenger’s hunting grounds, filled with all sorts of valuable treasures left behind by the ancient forgotten kingdoms. You are one such scavenger, venturing into these forsaken lands to seek your fortune! However, gathering these treasures is no easy task, as the disasters that shattered these worlds are still raging, and every disaster brings the total destruction of each planet closer. In order to protect yourself and your treasure, you must salvage the remains of the ancient civilizations and use them to build yourself a mighty castle! But be quick, as the end of the world is not the only obstacle between you and infinite riches. There are other scavengers out there too, and you never know what they will be willing to do to secure that treasure… --Preceding description from publisher In Disastles, there are four types of cards: throne rooms, outer rooms, vaults, and disasters. Each player begins with a throne room and builds a castle. The game ends when 6 disaster cards have been played. The winner is the player who survives the disasters with the most treasure from their vaults. On your turn you may: play a card from the shop, swap two of your rooms, move one of your outer rooms, or use an action room. Many room cards have text which can be activated by matching the connection point(s) on neighboring room cards. When disasters are drawn, all players immediately take damage. Damage can be mitigated by matched room connections. If a player is unable to negate all the damage, they must sacrifice a room for each point of damage. If a player's throne room is sacrificed the player is eliminated.
Disastles supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Disastles is 20–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disastles for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disastles has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disastles belongs to these categories: Card Game and Fantasy. Its main mechanics are Set Collection, Player Elimination, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disastles are: Baumi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disastles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.